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A new HUD I'm working on... IS RELEASED!
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Topic: A new HUD I'm working on... IS RELEASED! (Read 3278 times)
Pollyzoid
Regular
Posts: 479
Cookies: 8
Hallo thar ^.^
A new HUD I'm working on... IS RELEASED!
«
on:
17 July, 2008, 14:07:53 pm »
DroolHUD!
It'll be pretty simple, atm it has health and armor displays, ammo display, crosshair, entity information (model and position of the target) , 12/24h digital clock, ping and fps meter, modelviewer (shows the current player model) and of course a control panel :o
All in a HUD with customisable colors ;D
Pics:
http://picasaweb.google.com/raBBishPolly/DroolHUD
FP Thread:
http://forums.facepunchstudios.com/showthread.php?p=10930660
SVN:
http://droolhud.googlecode.com/svn/trunk/
Winamp HUD needs Winamp and
http://www.garrysmod.org/downloads/?a=view&id=35550
to work!
FEATURES:
Sleek design
Adjustable colors
Control panel
12/24h clock
UTime integration
WinAmp HUD (needs attached addon)
Health bars/numbers
Ammo counter
Target Entity Information
Playermodel Viewer
Toggleable Crosshair!
Ping/fps meter
Player coordinates
Uhh...
CREDITS:
Thingshappen
Sleepy
Alfie
Everyone who suggested stuff
imweird for the crosshair
Creator of UTime
Bad HAL 9000 for Winamp module
Creators of pile of other scripts so i could use them as examples
NOTES:
DO NOT CLOSE WINAMP WITH GMOD OPEN, it makes gmod crash
REPORT EVERY LUA ERROR OR BUG YOU ENCOUNTER!
WINAMP HUD REQUIRES WINAMP INTERFACE-ADDON (attachment)
«
Last Edit: 01 August, 2008, 12:04:45 pm by raBBish
»
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sleepy
Founder
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Posts: 2,063
Cookies: 39
Re: A new HUD I'm working on...
«
Reply #1 on:
17 July, 2008, 15:02:42 pm »
Sounds good like the winamp controller ill find that extreamly useful
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sleepy@alflatters.co.uk
Pollyzoid
Regular
Posts: 479
Cookies: 8
Hallo thar ^.^
Re: A new HUD I'm working on...
«
Reply #2 on:
17 July, 2008, 17:04:02 pm »
SCREENSHOTS ADDED! RRRRRRRRRRRAAAAVEEE!
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Nadanova
Posts far too much
Posts: 630
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Neo Geo is for gamers... NOT JUST COLLECTORS! :)
Re: A new HUD I'm working on...
«
Reply #3 on:
17 July, 2008, 17:05:41 pm »
looks good... and I have that physgun model but I can't find any skins for it...
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This includes:Steam engine 1, Shunter, Auto Train, Steam engine 2, next: Electric commuter!
Paulendy
Guest
Re: A new HUD I'm working on...
«
Reply #4 on:
17 July, 2008, 17:29:58 pm »
Awesome
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sleepy
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Re: A new HUD I'm working on...
«
Reply #5 on:
17 July, 2008, 22:16:59 pm »
looks good but i think a nice 3d border around each section may look sleek? may be
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sleepy@alflatters.co.uk
Pollyzoid
Regular
Posts: 479
Cookies: 8
Hallo thar ^.^
Re: A new HUD I'm working on...
«
Reply #6 on:
17 July, 2008, 22:24:51 pm »
Working on it
Added/Changed:
Option to use health bars instead of numbers
Cleaned up the design, lotsa less holes
Made the model not rotate, it was annoying
Made the model hide properly
Fixed control panel
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sleepy
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Re: A new HUD I'm working on...
«
Reply #7 on:
17 July, 2008, 23:25:07 pm »
**just notices phys gun**
Did u make that or was it a skin cause that looks bluddy amazing!
Suggestions:
Gps of model looking at
Colour of model looking at
Option for Am/Pm Time
«
Last Edit: 17 July, 2008, 23:27:23 pm by sleepy
»
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sleepy@alflatters.co.uk
Pollyzoid
Regular
Posts: 479
Cookies: 8
Hallo thar ^.^
Re: A new HUD I'm working on...
«
Reply #8 on:
18 July, 2008, 01:38:12 am »
Ok, adding the gps and color things, trying to add the 12-hour clock option too
Physgun skin is not my own, found it somewhere, can't remember -.-
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sleepy
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Re: A new HUD I'm working on...
«
Reply #9 on:
18 July, 2008, 01:58:29 am »
arh fair enough was going say very impressive skills but owells
.... and glad u took my sugestions as i like that widgit system that was posted a while bk but it just looks yuck
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sleepy@alflatters.co.uk
thingshappen
Founder
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GENTLE MANNE of LEISURE
STEAM_0:1:15987148
Re: A new HUD I'm working on...
«
Reply #10 on:
18 July, 2008, 12:00:40 pm »
** Just enters conversation **
Looking nice raBBish, just try not to take too much of the bottom right up, that's where my net graph goes (unless you want to integrate that too)...
Seems everyone is commenting on the physgun more so here we go: Looks nice.
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sleepy
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Re: A new HUD I'm working on...
«
Reply #11 on:
18 July, 2008, 12:33:58 pm »
well he has ms what other IMPORTANT bits you want from net graph? FPS? mmm **sleepys mind goes blank**
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Pollyzoid
Regular
Posts: 479
Cookies: 8
Hallo thar ^.^
Re: A new HUD I'm working on...
«
Reply #12 on:
18 July, 2008, 13:17:16 pm »
i've now integrated utime, added shades for the panels, added players coordinates, 12h clock
and i'm thinking of adding fps meter
Also, i'm probably going to add a derma admin panel, the current ulx panel is downright crappy
It's going to have a list of players, when a player is selected, commands pop up on the right side of it, tabs for different menus (client menu, admin menu, etc.) and sumthing
«
Last Edit: 18 July, 2008, 13:22:06 pm by raBBish
»
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sleepy
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Re: A new HUD I'm working on...
«
Reply #13 on:
18 July, 2008, 14:44:00 pm »
very nice
also suggestion display a few buttons for admin menu ect which can be pressed with cursor when in context menu for example !motd and admin list(only for admins) ect may be?
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sleepy@alflatters.co.uk
Pollyzoid
Regular
Posts: 479
Cookies: 8
Hallo thar ^.^
Re: A new HUD I'm working on...
«
Reply #14 on:
18 July, 2008, 17:21:26 pm »
I was thinking more like a command to open the menu though
But I'll look in to it later, i gotta go now, i'll post screenshots later
BTW, I added fps meter, and the hud is now lotsa sleekier and it has adjustable colors ;D
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