Please login or register.

Xuras

Author Topic: A new HUD I'm working on... IS RELEASED!  (Read 3278 times)

Offline Pollyzoid

  • Regular
  • *
  • Posts: 479
  • Cookies: 8
  • Hallo thar ^.^
    • View Profile
A new HUD I'm working on... IS RELEASED!
« on: 17 July, 2008, 14:07:53 pm »
DroolHUD!

It'll be pretty simple, atm it has health and armor displays, ammo display, crosshair, entity information (model and position of the target) , 12/24h digital clock, ping and fps meter, modelviewer (shows the current player model) and of course a control panel  :o
All in a  HUD  with customisable colors  ;D

Pics:
http://picasaweb.google.com/raBBishPolly/DroolHUD


FP Thread: http://forums.facepunchstudios.com/showthread.php?p=10930660



SVN: http://droolhud.googlecode.com/svn/trunk/


Winamp HUD needs Winamp and http://www.garrysmod.org/downloads/?a=view&id=35550 to work!

FEATURES:
  • Sleek design :3
  • Adjustable colors
  • Control panel
  • 12/24h clock
  • UTime integration
  • WinAmp HUD (needs attached addon)
  • Health bars/numbers
  • Ammo counter
  • Target Entity Information
  • Playermodel Viewer
  • Toggleable Crosshair!
  • Ping/fps meter
  • Player coordinates
  • Uhh...

CREDITS:
  • Thingshappen
  • Sleepy
  • Alfie
  • Everyone who suggested stuff
  • imweird for the crosshair
  • Creator of UTime
  • Bad HAL 9000 for Winamp module
  • Creators of pile of other scripts so i could use them as examples :3

NOTES:
  • DO NOT CLOSE WINAMP WITH GMOD OPEN, it makes gmod crash
  • REPORT EVERY LUA ERROR OR BUG YOU ENCOUNTER!
  • WINAMP HUD REQUIRES WINAMP INTERFACE-ADDON (attachment)
« Last Edit: 01 August, 2008, 12:04:45 pm by raBBish »

Offline sleepy

  • Founder
  • Global Administrator
  • Lives here
  • *****
  • Posts: 2,063
  • Cookies: 39
    • View Profile
    • Xuras!
Re: A new HUD I'm working on...
« Reply #1 on: 17 July, 2008, 15:02:42 pm »
Sounds good like the winamp controller ill find that extreamly useful :D
Any problems contact me
sleepy@alflatters.co.uk




Offline Pollyzoid

  • Regular
  • *
  • Posts: 479
  • Cookies: 8
  • Hallo thar ^.^
    • View Profile
Re: A new HUD I'm working on...
« Reply #2 on: 17 July, 2008, 17:04:02 pm »
SCREENSHOTS ADDED! RRRRRRRRRRRAAAAVEEE!

Offline Nadanova

  • Posts far too much
  • **
  • Posts: 630
  • Cookies: 11
  • Neo Geo is for gamers... NOT JUST COLLECTORS! :)
    • View Profile
Re: A new HUD I'm working on...
« Reply #3 on: 17 July, 2008, 17:05:41 pm »
looks good... and I have that physgun model but I can't find any skins for it...


This includes:Steam engine 1, Shunter, Auto Train, Steam engine 2, next: Electric commuter!

Paulendy

  • Guest
Re: A new HUD I'm working on...
« Reply #4 on: 17 July, 2008, 17:29:58 pm »
Awesome  ;)

Offline sleepy

  • Founder
  • Global Administrator
  • Lives here
  • *****
  • Posts: 2,063
  • Cookies: 39
    • View Profile
    • Xuras!
Re: A new HUD I'm working on...
« Reply #5 on: 17 July, 2008, 22:16:59 pm »
looks good but i think a nice 3d border around each section may look sleek? may be
Any problems contact me
sleepy@alflatters.co.uk




Offline Pollyzoid

  • Regular
  • *
  • Posts: 479
  • Cookies: 8
  • Hallo thar ^.^
    • View Profile
Re: A new HUD I'm working on...
« Reply #6 on: 17 July, 2008, 22:24:51 pm »
Working on it  ;)

Added/Changed:
  • Option to use health bars instead of numbers
  • Cleaned up the design, lotsa less holes
  • Made the model not rotate, it was annoying
  • Made the model hide properly
  • Fixed control panel

Offline sleepy

  • Founder
  • Global Administrator
  • Lives here
  • *****
  • Posts: 2,063
  • Cookies: 39
    • View Profile
    • Xuras!
Re: A new HUD I'm working on...
« Reply #7 on: 17 July, 2008, 23:25:07 pm »
**just notices phys gun**


Did u make that or was it a skin cause that looks bluddy amazing!

Suggestions:

  • Gps of model looking at
  • Colour of model looking at
  • Option for Am/Pm Time
« Last Edit: 17 July, 2008, 23:27:23 pm by sleepy »
Any problems contact me
sleepy@alflatters.co.uk




Offline Pollyzoid

  • Regular
  • *
  • Posts: 479
  • Cookies: 8
  • Hallo thar ^.^
    • View Profile
Re: A new HUD I'm working on...
« Reply #8 on: 18 July, 2008, 01:38:12 am »
Ok, adding the gps and color things, trying to add the 12-hour clock option too

Physgun skin is not my own, found it somewhere, can't remember -.-

Offline sleepy

  • Founder
  • Global Administrator
  • Lives here
  • *****
  • Posts: 2,063
  • Cookies: 39
    • View Profile
    • Xuras!
Re: A new HUD I'm working on...
« Reply #9 on: 18 July, 2008, 01:58:29 am »
arh fair enough was going say very impressive skills but owells :D .... and glad u took my sugestions as i like that widgit system that was posted a while bk but it just looks yuck :D
Any problems contact me
sleepy@alflatters.co.uk




Online thingshappen

  • Founder
  • Global Administrator
  • Lives here
  • *****
  • Posts: 3,049
  • Cookies: 1338
  • GENTLE MANNE of LEISURE
    • STEAM_0:1:15987148
    • View Profile
    • You're on it!
Re: A new HUD I'm working on...
« Reply #10 on: 18 July, 2008, 12:00:40 pm »
** Just enters conversation **

Looking nice raBBish, just try not to take too much of the bottom right up, that's where my net graph goes (unless you want to integrate that too)...

Seems everyone is commenting on the physgun more so here we go: Looks nice.


Offline sleepy

  • Founder
  • Global Administrator
  • Lives here
  • *****
  • Posts: 2,063
  • Cookies: 39
    • View Profile
    • Xuras!
Re: A new HUD I'm working on...
« Reply #11 on: 18 July, 2008, 12:33:58 pm »
well he has ms what other IMPORTANT bits you want from net graph? FPS? mmm **sleepys mind goes blank**
Any problems contact me
sleepy@alflatters.co.uk




Offline Pollyzoid

  • Regular
  • *
  • Posts: 479
  • Cookies: 8
  • Hallo thar ^.^
    • View Profile
Re: A new HUD I'm working on...
« Reply #12 on: 18 July, 2008, 13:17:16 pm »
i've now integrated utime, added shades for the panels, added players coordinates, 12h clock
and i'm thinking of adding fps meter

Also, i'm probably going to add a derma admin panel, the current ulx panel is downright crappy
It's going to have a list of players, when a player is selected, commands pop up on the right side of it, tabs for different menus (client menu, admin menu, etc.) and sumthing
« Last Edit: 18 July, 2008, 13:22:06 pm by raBBish »

Offline sleepy

  • Founder
  • Global Administrator
  • Lives here
  • *****
  • Posts: 2,063
  • Cookies: 39
    • View Profile
    • Xuras!
Re: A new HUD I'm working on...
« Reply #13 on: 18 July, 2008, 14:44:00 pm »
very nice :) also suggestion display a few buttons for admin menu ect which can be pressed with cursor when in context menu for example !motd and admin list(only for admins) ect may be?
Any problems contact me
sleepy@alflatters.co.uk




Offline Pollyzoid

  • Regular
  • *
  • Posts: 479
  • Cookies: 8
  • Hallo thar ^.^
    • View Profile
Re: A new HUD I'm working on...
« Reply #14 on: 18 July, 2008, 17:21:26 pm »
I was thinking more like a command to open the menu though  :-\

But I'll look in to it later, i gotta go now, i'll post screenshots later

BTW, I added fps meter, and the hud is now lotsa sleekier and it has adjustable colors  ;D

 


SimplePortal 2.3.2 © 2008-2010, SimplePortal