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Author Topic: Tf2 map...  (Read 1344 times)

XxSleevesxX

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Tf2 map...
« on: 18 July, 2008, 04:21:11 am »
Well I've decided that i'm going to try my hand at Hammer Level Editor... But since I am just a beginner, i've decided to start with ...
THE WORLD'S GREATEST TEAM FORTRESS 2 map ever!

The problem is, i have NO idea where to start, so if you guys are feeling up to it i could use some of the following...


Here's what im going for...

Yes i know... MAD drawing skills

Beta Screenshots...
Red's Base


Capture Point

Info: Raised Section to place a turret (engie) and window's on the sides to destroy all engie activity.

Sniper Post

Info: Easily kill off other enemy players, Kill engies controlling Capture point...

BETA TESTERS
-phalluman
-Sleepy
-Thingshappen
-Paulendy
-Alfie
-RaBBish
-Fadeproofskillz
-Dotmister
-
-
SUGGESTIONS
-|_x__
 |
 |_x____o__       o=cap point and x=people

 *I like it Thanks Phally*
-You should also add an underground route, that adds variety and harder to defend.
 *I was thinking about doing this already... but thanks for seconding my opinion.*
-
Thanks Ahead of Time :D
« Last Edit: 21 July, 2008, 04:40:23 am by XxSleevesxX »

Offline sleepy

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Re: Tf2 map...
« Reply #1 on: 18 July, 2008, 12:25:02 pm »
ill be a beta :D and sugestion watch lots of video totorials and try basic stuff before u try owt big to make sure u got the skills before u got the mission :P
Any problems contact me
sleepy@alflatters.co.uk




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Re: Tf2 map...
« Reply #2 on: 18 July, 2008, 12:34:50 pm »
ill be a beta :D and sugestion watch lots of video totorials and try basic stuff before u try owt big to make sure u got the skills before u got the mission :P

I don't know, if you think you can do it and you have a new idea then try it. Put it this way, botmap was my first map in hammer...


XxSleevesxX

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Re: Tf2 map...
« Reply #3 on: 19 July, 2008, 03:58:09 am »
alright well thanks, i pretty much got it but i just tested it and ... well i have a feeling its to small, so ill have to change that... and i have a question(s)...
How can i make resupply cabinets / the doors in 2fort?
(i got respawn room down)
How do i make the point where you take the intel?
(the one i have causes a crash even if i dont have the intel)

~Thanks Things for being Positive
~~I'll put you both down for Beta'ers

phalluman

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Re: Tf2 map...
« Reply #4 on: 19 July, 2008, 04:33:23 am »
nice!  a single cap point is going to have some epic battles...

can you do us engies a favor and put a raised thing on the back wall behind the int drop off area?  not a solid block, but somethign like this:

|
|_x__
|
|_x____o__       o=cap point and x=people

thatd be thuper!

XxSleevesxX

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Re: Tf2 map...
« Reply #5 on: 19 July, 2008, 05:24:59 am »
I like it i'll try to hook that up BRUDDAH

Alfie

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Re: Tf2 map...
« Reply #6 on: 19 July, 2008, 12:32:08 pm »
BETA pl0x. I used to be a great engie and demo... so I can give you some feedback.

It might also be nice to have specific areas pretty set up for the differnt classes.

Offline Pollyzoid

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Re: Tf2 map...
« Reply #7 on: 19 July, 2008, 13:48:21 pm »
I can be a beta tester too :D
I could test all engy-related stuff

Alfie

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Re: Tf2 map...
« Reply #8 on: 19 July, 2008, 13:49:02 pm »
I iz 'de engie. Or demoman. >:D

Paulendy

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Re: Tf2 map...
« Reply #9 on: 19 July, 2008, 15:12:01 pm »
I could be a beta tester  ;D

XxSleevesxX

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Re: Tf2 map...
« Reply #10 on: 19 July, 2008, 20:08:53 pm »
BETA pl0x. I used to be a great engie and demo... so I can give you some feedback.

It might also be nice to have specific areas pretty set up for the differnt classes.

Elaborate please :D

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Re: Tf2 map...
« Reply #11 on: 19 July, 2008, 21:27:22 pm »
Having only one cap position might work well for the first 5minutes, but having a dead end like that will make it extremely easy for one team to dominate it with 1 or 2 turrets.

You should also add an underground route, that adds variety and harder to defend.

I'll be a BETA / ALPHA tester if you want.

If you find the map takes too long to compile I can do that aswell if ya want.

Alfie

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Re: Tf2 map...
« Reply #12 on: 19 July, 2008, 21:30:04 pm »
Well:
Engies: A part the would perfectly have spaces for each of the buildings... That would be hard to find the measurements.
Demoman: 2 close together, small walls that could hide some stickies in it. A short pipe that you could fire some grenades into and it would come out the other end. It would have to be very short.
Sniper:Some slits in walls...

The other do not exactly need one. As they are mostly used for offence or backup.

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Re: Tf2 map...
« Reply #13 on: 19 July, 2008, 21:32:47 pm »
I wouldn't make the map favoured to engineers early on in the build or it gets too unbalanced later on. It's a pretty versatile class, and one turret can domainate an open space.

XxSleevesxX

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Re: Tf2 map...
« Reply #14 on: 20 July, 2008, 04:42:39 am »
lol thanks Dotmister ...i think... im not sure if your being positive or not.  :-\

 


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