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I started using hammer :D
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Topic: I started using hammer :D (Read 1615 times)
Christoffer395
Guest
I started using hammer :D
«
on:
15 September, 2008, 15:56:19 pm »
Thats right, I would give a try using hammer editor making a tf2 map.
Maptype: cp
Skybox:
No
Map name:
Flankright
Idea:
2 spawns, a corridor looks like 2 spirals dancing around eachother and in the middle the CP, there is gonna be some oneway ramps for sneaky classes to take out any enemy
Picture:
I know its small, but you would now know how it would look like as an example
Beta Testers:
Sleeves
PX1K
Paperburn
Post here to sign up as a beta tester
«
Last Edit: 06 October, 2008, 15:35:58 pm by Christoffer395
»
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Dotmister
Co-Founder
Global Administrator
Almost lives here
Posts: 1,008
Cookies: 35
STEAM_0:0:12123040
Re: I started using hammer :D
«
Reply #1 on:
15 September, 2008, 16:52:36 pm »
Far too engineer focused IMO, single tunnels don't work well in TF2.
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Adam Casey
PX1K
Guest
Re: I started using hammer :D
«
Reply #2 on:
15 September, 2008, 16:53:15 pm »
Actually I started a map... a loooOOOOOOOOooonngggg time ago. still have it though. 'Sector build' Was concept, made the basic area but lighting ect where a big problem for me.
Big image alert-
http://img515.imageshack.us/img515/6557/sectormapbi7.jpg
It died rather fast though.
Seems nice but is it going to be that basic? Could put moving parts ect in there. But it's a first for you so whatever.
I'd beta test for you if you want
EDIT: I agree with dot, engineer camping would be prized on that map.
«
Last Edit: 15 September, 2008, 16:58:08 pm by PX1K
»
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Alfie
Guest
Re: I started using hammer :D
«
Reply #3 on:
15 September, 2008, 17:07:05 pm »
You'd need to to make a good place for a demoman to hide. So he can wipe out the masses of sentries that will be built.
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PX1K
Guest
Re: I started using hammer :D
«
Reply #4 on:
15 September, 2008, 17:21:41 pm »
and a sniper can at least get him, we need to think of fairness and evenness
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Christoffer395
Guest
Re: I started using hammer :D
«
Reply #5 on:
15 September, 2008, 18:19:33 pm »
snipers has the corridor for sniping, the map is mostly for snipers and spies, and for alfie's idea, i be making some barricades for placing the stickies on them, as long sleeves would be more online the map would be finished faster
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XxSleevesxX
Guest
Re: I started using hammer :D
«
Reply #6 on:
15 September, 2008, 21:15:33 pm »
ill
BETA
it. lol i still need a server for my maps BETA'ing. any1 interested? lol its almost done i just need to texture all of the stuff nicer.
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PX1K
Guest
Re: I started using hammer :D
«
Reply #7 on:
15 September, 2008, 21:38:15 pm »
the server or beta testing the maps? I'm aalways willing to beta
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XxSleevesxX
Guest
Re: I started using hammer :D
«
Reply #8 on:
15 September, 2008, 23:51:40 pm »
im saying ill beta his but i made a tf2 map and it needs betaing cept i cant host servers...
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Christoffer395
Guest
Re: I started using hammer :D
«
Reply #9 on:
16 September, 2008, 09:21:58 am »
i could make the server if you were a bit earlier online so we could gather the beta testers team, sleeves
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XxSleevesxX
Guest
Re: I started using hammer :D
«
Reply #10 on:
16 September, 2008, 18:35:08 pm »
I live in the US and the time zones are different. right now its 1:34 PM here. , i see your on now.. i get home in about 1 hr... (im on school comp) ((im a
rebel
)) anyways so yea will u still be on in 1 hour?
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Christoffer395
Guest
Re: I started using hammer :D
«
Reply #11 on:
16 September, 2008, 18:56:19 pm »
clock is 8PM here, we got 2 hours before i am heading straight into the bed, however, i am making the server friday when i am home after 20 minutes running and 40 minutes bicycling
«
Last Edit: 16 September, 2008, 19:02:09 pm by Christoffer395
»
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XxSleevesxX
Guest
Re: I started using hammer :D
«
Reply #12 on:
16 September, 2008, 19:06:07 pm »
awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
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Christoffer395
Guest
Re: I started using hammer :D
«
Reply #13 on:
17 September, 2008, 07:21:50 am »
Quote from: Dotmister on 15 September, 2008, 16:52:36 pm
Far too engineer focused IMO, single tunnels don't work well in TF2.
you say engineer's sentry would dominate in the map? ill be adding an nobuild trigger around in the corridor and only in the CP you can build
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druss
Guest
Re: I started using hammer :D
«
Reply #14 on:
17 September, 2008, 15:10:58 pm »
If I can learn how to use hammer and get it working with gmod, I'm going to make a stranded map featuring an island shaped like an ice-cream cone and call it "gms_justdesserts".
I'll even put a big-arse tree that won't die at the top and make it look like a 99 flake!!
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