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Xuras

Author Topic: (its done) gm_airwars  (Read 623 times)

duno

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(its done) gm_airwars
« on: 26 October, 2008, 19:58:20 pm »
sadly no anti-air batteries.

(recomended\quickest)To install drag the file maps into garrysmod\map.
To install put gm_airwars.bsp in garrysmod\maps and drag and drop materials in garrysmod\maps



« Last Edit: 02 November, 2008, 04:19:22 am by duno »

PX1K

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Re: Airwars
« Reply #1 on: 26 October, 2008, 20:11:39 pm »
Looks good, you planning on making it?

Christoffer395

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Re: Airwars
« Reply #2 on: 26 October, 2008, 20:13:01 pm »
im just wondering, what game? you didn't add what game the map is gonna get used

Offline sleepy

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Re: Airwars
« Reply #3 on: 26 October, 2008, 21:16:44 pm »
Guessing garrys mod since he said hammer and also no mention of planes in it
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PX1K

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Re: Airwars
« Reply #4 on: 26 October, 2008, 21:18:13 pm »
yhea gmod because the spawn is right in the centre, if it was anything else my guess is you'd at least spawn in the base


Offline sleepy

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Re: Airwars
« Reply #5 on: 26 October, 2008, 22:42:57 pm »
spawn is where ever u want it to be lol
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Christoffer395

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Re: Airwars
« Reply #6 on: 27 October, 2008, 14:17:22 pm »
* Christoffer395 chooses to spawn at skybox
* Christoffer395 creates tons of balloons and pops them all at once while singing "laggy birthday to you, laggy birthday to you, laggy birthday dear <%name>, laggy birthday to you"

yup, spawn where ever i want  :laugh:
* Christoffer395 notices posts: shit! 396!!!

PX1K

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Re: Airwars
« Reply #7 on: 27 October, 2008, 15:27:39 pm »
XD
*notices his posts*
o.o'

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Re: Airwars
« Reply #8 on: 27 October, 2008, 19:28:29 pm »
Get back on topic biatch.

Tis a nice idea, however, a flatgrass approach isn't going to be all that good in my view.


Offline Nadanova

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Re: (its done) gm_airwars
« Reply #9 on: 09 November, 2008, 14:20:13 pm »
Map is bad... map is boring... I don't even need to download it after looking at those pictures.


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Re: (its done) gm_airwars
« Reply #10 on: 09 November, 2008, 14:53:53 pm »
Wait... has it got a light_env, or just a series of lights to light the map up?

... also, nice bump :hurrrr:


 


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